Posted June 07, 2011
I've just started a 3rd playthrough, and I've realized something.
This game *needs* a New Game + option. Hear me out on this one.
While Chapter 3 is a bit of a letdown Story Wise (Expansion Pack bait), I find it to be more of a letdown gameplay wise. Mainly because when Chapter 3 rolls around, you finally get the opportunity to get the best Swords and Armour in the game, and finally max out Geralt. For what? A few fights, the final boss, and bam, credits. As soon as you get the ability to flex your "Max Level" Muscle, the game ends.
Now, Thinking about this one of the obvious answers would be to give Chapter 3 the same amount of area / sidequests as flotsam, but I think a better idea would be a New Game + mode, Where you get to bring over all of your skills and gear into a new game.
"Oh no, that would unbalance the game and make it boring!"
Yes, normally. However, why not make it so when doing a New Game + playthrough, you face enemies all through the story that are scaled up to be a *challenge* to a level 35 Geralt. Where wandering around the woods in Flotsam, If you maxed out your Alchemy tree, you'd better be under the influence of potions to make it through in one piece. Where a Swordsman will need that extra damage and the Group Finishers, where a mage *will* need to exploit rainy weather and utilize Aard to quickly fling people off cliffs.
Getting into impossible territory here, but why not add extra story scenes? Maybe some more powerful gear midway through?
I think this would be a great addition to the game, which wouldn't require as much effort in doing as adding new areas to Chapter 3 (but maybe a bit more playtesting?)
Let me know what you think, because The more I think about this, the more appealing it is.
This game *needs* a New Game + option. Hear me out on this one.
While Chapter 3 is a bit of a letdown Story Wise (Expansion Pack bait), I find it to be more of a letdown gameplay wise. Mainly because when Chapter 3 rolls around, you finally get the opportunity to get the best Swords and Armour in the game, and finally max out Geralt. For what? A few fights, the final boss, and bam, credits. As soon as you get the ability to flex your "Max Level" Muscle, the game ends.
Now, Thinking about this one of the obvious answers would be to give Chapter 3 the same amount of area / sidequests as flotsam, but I think a better idea would be a New Game + mode, Where you get to bring over all of your skills and gear into a new game.
"Oh no, that would unbalance the game and make it boring!"
Yes, normally. However, why not make it so when doing a New Game + playthrough, you face enemies all through the story that are scaled up to be a *challenge* to a level 35 Geralt. Where wandering around the woods in Flotsam, If you maxed out your Alchemy tree, you'd better be under the influence of potions to make it through in one piece. Where a Swordsman will need that extra damage and the Group Finishers, where a mage *will* need to exploit rainy weather and utilize Aard to quickly fling people off cliffs.
Getting into impossible territory here, but why not add extra story scenes? Maybe some more powerful gear midway through?
I think this would be a great addition to the game, which wouldn't require as much effort in doing as adding new areas to Chapter 3 (but maybe a bit more playtesting?)
Let me know what you think, because The more I think about this, the more appealing it is.