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Here posted at this "8 lipiec 2011 18:30:31" time, yea whatever that means.

So have you guys corrected the random input control block that usually occurs after cut scenes or finishers ? IMO this was among one of the biggest problems with the game.

http://www.en.thewitcher.com/community/index.html
Post edited July 09, 2011 by sYk0
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sYk0: Here posted at this "8 lipiec 2011 18:30:31" time, yea whatever that means.
That means: July 8th 2011 06:30 PM
There's no mentioned of fix to irresponsive keys.. i seriously hope the fix that..

Also i would really like they make an option to have the music played more frequently, i can alter the battle music, dialogue, etc.
Post edited July 09, 2011 by archaven
Wait what ... you can fistfight a praying woman in vergen?
*goes to try it*

Seriously, though .. a couple of things I was hoping for isn't there (yet?).

Some way to sort inventory, maybe by weight.
I don't need it anymore I guess .. since I pretty much know what everything in the game does, and with the addition of storage I'll just put away heavy stuff like ore and wood.

Issue with not being able to use strong attacks (with RMB?) vs. the rotfiends while near the bodies (to be burned).
Trying to heavy swing doesn't do anything at all.
Def need some improvement on the key lag. I hope that's included in the final patch.

* puppy dog eyes *
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Danceofmasks: Wait what ... you can fistfight a praying woman in vergen?
*goes to try it*

Seriously, though .. a couple of things I was hoping for isn't there (yet?).

Some way to sort inventory, maybe by weight.
I don't need it anymore I guess .. since I pretty much know what everything in the game does, and with the addition of storage I'll just put away heavy stuff like ore and wood.

Issue with not being able to use strong attacks (with RMB?) vs. the rotfiends while near the bodies (to be burned).
Trying to heavy swing doesn't do anything at all.
There is an excellent mod for inventory here:

http://www.witchernexus.com/downloads/file.php?id=87
avatar
Danceofmasks: Wait what ... you can fistfight a praying woman in vergen?
*goes to try it*

Seriously, though .. a couple of things I was hoping for isn't there (yet?).

Some way to sort inventory, maybe by weight.
I don't need it anymore I guess .. since I pretty much know what everything in the game does, and with the addition of storage I'll just put away heavy stuff like ore and wood.

Issue with not being able to use strong attacks (with RMB?) vs. the rotfiends while near the bodies (to be burned).
Trying to heavy swing doesn't do anything at all.
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hanns.g: There is an excellent mod for inventory here:

http://www.witchernexus.com/downloads/file.php?id=87
As much as I love mods, it's not the responsibility of fans to fix a game when it's broken.
(I'm looking at you, Bethesda)
Copy/paste of the changelog. Keep in mind that they specify that it's a temporary one, and that it's not final.

[Minor spoilers if you have not played the game.]

1. New FREE DLC – “A Sackful of Fluff” is a new quest in Chapter 2 of the game. To start the quest, visit the eccentric Elthon, who inhabits a solitary hut near the quarry outside Vergen. The quest will prove most rewarding to those who demonstrate patience.
2. Game now supports 4:3, 5:4, 16:10 aspect ratios.
3. Item storage has been added. Players can now store items from their Inventory at inns. To leave items in storage or collect previously stored items, talk to innkeepers.
4. A „Junk‟ panel has been added to Inventory to provide greater clarity in item classification.
5. New menu option added in „Extras‟ - enables players to view in-game animated sequences (flashbacks, memory flashes, dreams stolen by harpies) outside of the game.
6. A „Quickload‟ option has been added under the F9 key.
7. The game's HUD can now be hidden in order to produce HUD-free screenshots! On newly installed game copies, the option to hide/show the HUD is available by default under the 'H' key. Users who have modified the key assignments on their installations should go to the 'Input Settings' dialogue of the Witcher 2 Configuration Tool to assign a key to this option. Please note that the game cannot be played with the HUD hidden.
8. Issue involving the game not running at 2560x1440 resolution has been resolved.
9. Issues with nVidia 3D Vision technology have been resolved. Players no longer need to uninstall the related drivers.
10. Key bindings have been corrected to enable configuration of mouse buttons for use by left-handed players.
11. Assorted key binding options have been added to facilitate configuration of controls and quick access to various in-game panels.
12. Issue related to game settings being reset to defaults upon patch installation has been resolved. Patches no longer reset game settings.
13. The configuration file is no longer over-written when the launcher/configuration tool is patched and over-written.
14. The launcher now closes while the game is being patched, thus eliminating the resulting game patching error.
15. The launcher now closes completely and no longer continues to operate in the background.
16. „Installed game version is invalid or incomplete‟ error in updater when free space on system drive is insufficient – message has been corrected to reflect more accurately the nature of the error.
17. Mutagens are now alchemy ingredients. Minor mutagens drop more frequently than do major mutagens, though the overall mutagen drop rate has been reduced.
18. Corrections have been made in the mutagen drop rate and in Thorak‟s store.
19. „Dragon‟ section of Prologue does not become available until after all assault-related sections have been completed, thereby softening the difficulty curve at the start of the game.
20. During the fight against the kayran, when the bridge collapses, a map pin appears at the end of the bridge to facilitate player navigation and quest completion.
21. Map pins have been corrected in many quests.
22. Quen Sign slightly de-buffed – Sign dissipates 20% faster after foes land a blow. Assorted minor balance issues related to this Sign have also been resolved.
23. Issue with Dragon‟s Dream bombs has been resolved. Damage to bosses from cast daggers has been reduced by one-half.
24. Several optimization improvements have been made in the tavern in Vergen.
25. Problem with music accompanying „stealth‟ sequences has been resolved.
26. Issue related to arm wrestling Bart Bargee has been resolved. Players can no longer win coin from this character endlessly.
27. Option to fist fight woman praying at a statue in Vergen has been deactivated.
28. Mini-game contestants at one of the in-game taverns now switch positions correctly without blocking one another.
29. Problem involving Fenn‟s sword in combat has been resolved.
30. Problems with herbalist‟s gloves have been resolved.
31. In the Prologue, Geralt retains his steel long sword throughout, i.e., he is no longer automatically equipped with his default sword for the „Assault‟ sequence.
32. Problem with some nekkers being immortal has been resolved.
33. Issue with triggered black screens blocking game progress has been resolved.
34. Interactions no longer appear on nekker nests after these have been destroyed.
35. The “Scent of Incense” quest no longer shows up as failed after being completed successfully.
36. Sudden switch to gameplay just prior to cut scene involving Cynthia and Philippa has been eliminated.
37. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
38. Guard pacing cycles have been corrected.
39. The Redanian messenger in Henselt‟s tent can no longer be killed, preventing him from re-spawning.
40. Elf woman in Vergen no longer strikes a T-pose.
41. Rotfiends feeding on corpses no longer re-spawn after corpse is burned.
42. Several fixes have been made in the functioning of in-game populaces.
43. Numerous problems with cameras in dialogue sequences have been resolved.
44. Assorted corrections have been made in dialogue sequences (including King Foltest‟s gestures on the town walls in the Prologue).
45. A progression break in the „In the Claws of Madness‟ quest has been eliminated.


Lots of fixes - I approve! I can't believe number 20, though. I can't believe that they actually listened to those who 'got stuck' in the Kayran fight, when there's only two directions to choose from. Sigh... Haha! It makes no difference, I guess. It's just... amusing. Likewise the dragon part of the Prologue. :)
Post edited July 09, 2011 by Kindo
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Kindo: Lots of fixes - I approve! I can't believe number 20, though. I can't believe that they actually listened to those who 'got stuck' in the Kayran fight, when there's only two directions to choose from. Sigh... Haha! It makes no difference, I guess. It's just... amusing. Likewise the dragon part of the Prologue. :)
No need to be all smug about it. The fact that it's well known to us doesn't mean new users won't have difficulty finding where to go after the bridge collapses. They might try to attack the Kayran from the ground (say casting Igni on it) or run to the right and get crushed by stones. Likewise someone new to the game may find the dragon part unnecessarily difficult due to unfamiliarity with the controls and admittedly it's not exactly a good time to read tooltips on the screen buildings are burning down around you, a dragon is trying to toast you, and soldiers are trying to hack you into pieces, and frakking Triss keeps staggering you with fireballs.

I for one, think those two are very reasonable changes and reduce the steepness of the difficulty curve.
This topic should be merged with the older one.
http://www.gog.com/en/forum/the_witcher_2/cdp_is_working_on_a_big_patch_1_3
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Kindo: Copy/paste of the changelog. Keep in mind that they specify that it's a temporary one, and that it's not final.

[Minor spoilers if you have not played the game.]

1. New FREE DLC – “A Sackful of Fluff” is a new quest in Chapter 2 of the game. To start the quest, visit the eccentric Elthon, who inhabits a solitary hut near the quarry outside Vergen. The quest will prove most rewarding to those who demonstrate patience.
2. Game now supports 4:3, 5:4, 16:10 aspect ratios.
3. Item storage has been added. Players can now store items from their Inventory at inns. To leave items in storage or collect previously stored items, talk to innkeepers.
4. A „Junk‟ panel has been added to Inventory to provide greater clarity in item classification.
5. New menu option added in „Extras‟ - enables players to view in-game animated sequences (flashbacks, memory flashes, dreams stolen by harpies) outside of the game.
6. A „Quickload‟ option has been added under the F9 key.
7. The game's HUD can now be hidden in order to produce HUD-free screenshots! On newly installed game copies, the option to hide/show the HUD is available by default under the 'H' key. Users who have modified the key assignments on their installations should go to the 'Input Settings' dialogue of the Witcher 2 Configuration Tool to assign a key to this option. Please note that the game cannot be played with the HUD hidden.
8. Issue involving the game not running at 2560x1440 resolution has been resolved.
9. Issues with nVidia 3D Vision technology have been resolved. Players no longer need to uninstall the related drivers.
10. Key bindings have been corrected to enable configuration of mouse buttons for use by left-handed players.
11. Assorted key binding options have been added to facilitate configuration of controls and quick access to various in-game panels.
12. Issue related to game settings being reset to defaults upon patch installation has been resolved. Patches no longer reset game settings.
13. The configuration file is no longer over-written when the launcher/configuration tool is patched and over-written.
14. The launcher now closes while the game is being patched, thus eliminating the resulting game patching error.
15. The launcher now closes completely and no longer continues to operate in the background.
16. „Installed game version is invalid or incomplete‟ error in updater when free space on system drive is insufficient – message has been corrected to reflect more accurately the nature of the error.
17. Mutagens are now alchemy ingredients. Minor mutagens drop more frequently than do major mutagens, though the overall mutagen drop rate has been reduced.
18. Corrections have been made in the mutagen drop rate and in Thorak‟s store.
19. „Dragon‟ section of Prologue does not become available until after all assault-related sections have been completed, thereby softening the difficulty curve at the start of the game.
20. During the fight against the kayran, when the bridge collapses, a map pin appears at the end of the bridge to facilitate player navigation and quest completion.
21. Map pins have been corrected in many quests.
22. Quen Sign slightly de-buffed – Sign dissipates 20% faster after foes land a blow. Assorted minor balance issues related to this Sign have also been resolved.
23. Issue with Dragon‟s Dream bombs has been resolved. Damage to bosses from cast daggers has been reduced by one-half.
24. Several optimization improvements have been made in the tavern in Vergen.
25. Problem with music accompanying „stealth‟ sequences has been resolved.
26. Issue related to arm wrestling Bart Bargee has been resolved. Players can no longer win coin from this character endlessly.
27. Option to fist fight woman praying at a statue in Vergen has been deactivated.
28. Mini-game contestants at one of the in-game taverns now switch positions correctly without blocking one another.
29. Problem involving Fenn‟s sword in combat has been resolved.
30. Problems with herbalist‟s gloves have been resolved.
31. In the Prologue, Geralt retains his steel long sword throughout, i.e., he is no longer automatically equipped with his default sword for the „Assault‟ sequence.
32. Problem with some nekkers being immortal has been resolved.
33. Issue with triggered black screens blocking game progress has been resolved.
34. Interactions no longer appear on nekker nests after these have been destroyed.
35. The “Scent of Incense” quest no longer shows up as failed after being completed successfully.
36. Sudden switch to gameplay just prior to cut scene involving Cynthia and Philippa has been eliminated.
37. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
38. Guard pacing cycles have been corrected.
39. The Redanian messenger in Henselt‟s tent can no longer be killed, preventing him from re-spawning.
40. Elf woman in Vergen no longer strikes a T-pose.
41. Rotfiends feeding on corpses no longer re-spawn after corpse is burned.
42. Several fixes have been made in the functioning of in-game populaces.
43. Numerous problems with cameras in dialogue sequences have been resolved.
44. Assorted corrections have been made in dialogue sequences (including King Foltest‟s gestures on the town walls in the Prologue).
45. A progression break in the „In the Claws of Madness‟ quest has been eliminated.


Lots of fixes - I approve! I can't believe number 20, though. I can't believe that they actually listened to those who 'got stuck' in the Kayran fight, when there's only two directions to choose from. Sigh... Haha! It makes no difference, I guess. It's just... amusing. Likewise the dragon part of the Prologue. :)
I think I've figured out what the issue with development by CDP is now.
They simply don't have the resources to pull ALL of the stuff that's necessary at once. For example, the storage at inns. I think they're doing their best to keep everyone happy and they should be recognized for their effort. They just need a bigger QA team. As many companies do(specially startups) they let their customers do some QA for them.
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vAddicatedGamer: No need to be all smug about it. The fact that it's well known to us doesn't mean new users won't have difficulty finding where to go after the bridge collapses. They might try to attack the Kayran from the ground (say casting Igni on it) or run to the right and get crushed by stones. Likewise someone new to the game may find the dragon part unnecessarily difficult due to unfamiliarity with the controls and admittedly it's not exactly a good time to read tooltips on the screen buildings are burning down around you, a dragon is trying to toast you, and soldiers are trying to hack you into pieces, and frakking Triss keeps staggering you with fireballs.

I for one, think those two are very reasonable changes and reduce the steepness of the difficulty curve.
I'm not smug about it - I'm really not. It just amuses me whenever I notice how much hand-holding seems to be needed in games today. If there are two paths to choose from, and the first one you try kills you, there's a chance the other path is the right one, no? Heck, just seeing the bridge fall down, and slide into the ground textures, forming a perfect ramp... You would think that would be enough for most people to figure it out. But I guess it isn't, and that's alright. It doesn't ruin the game for me in any way, but it's still funny to read about it in the changelog for an upcoming patch. Apparently it was a really big problem. :)
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vAddicatedGamer: No need to be all smug about it. The fact that it's well known to us doesn't mean new users won't have difficulty finding where to go after the bridge collapses. They might try to attack the Kayran from the ground (say casting Igni on it) or run to the right and get crushed by stones. Likewise someone new to the game may find the dragon part unnecessarily difficult due to unfamiliarity with the controls and admittedly it's not exactly a good time to read tooltips on the screen buildings are burning down around you, a dragon is trying to toast you, and soldiers are trying to hack you into pieces, and frakking Triss keeps staggering you with fireballs.

I for one, think those two are very reasonable changes and reduce the steepness of the difficulty curve.
avatar
Kindo: I'm not smug about it - I'm really not. It just amuses me whenever I notice how much hand-holding seems to be needed in games today. If there are two paths to choose from, and the first one you try kills you, there's a chance the other path is the right one, no? Heck, just seeing the bridge fall down, and slide into the ground textures, forming a perfect ramp... You would think that would be enough for most people to figure it out. But I guess it isn't, and that's alright. It doesn't ruin the game for me in any way, but it's still funny to read about it in the changelog for an upcoming patch. Apparently it was a really big problem. :)
funny thing is, i actually felt a bit bad, when i first defeated the kayran. going up that ramp seemed so obvious, i thought i might have missed something by rushing to defeat it. i think i'm still hung up on games like fallout, et al.

including a small DLC with every patch is worth mentioning, i applaud CDPR for their dedication and effort.
Please make the patch cumulative, it's annoying having to install numerous patches in order.
That's a large list...CDPR should be commended for working hard to make the game better for PC users. There still are major issues that need to be addressed like key responsiveness and poor UI. It seems they are working on the UI to make it easier to navigate though.