Posted June 10, 2011
"OBS:" THIS POST MAY CONTAIN SPOILERS!
"OBS:" This is an open Topic for everyone intressted, so you can leave your own thought here aswell as commenting myn.
I would also like to remind people that thise are my thoughts and I would appreciate if some sort of maturity could be retained even if you wouldn't agree with me or anyone elses thoughts.
EDIT: This Topic is one of several describing my thoughts since having all in 1 was to long.
Original Post:
http://www.gog.com/en/forum/the_witcher_2/thoughts_on_the_witcher_2
BOSSES:
"PROS."
The Boss fights in TW2 are cool with some realy behing epic. Every one realy challanging you depending on your difficulty playing on but it is sad there arn't more then what there is but I believe it depends on what pathes you take.
"CONS."
The Bosses are abit confusing in general. Some behing in Phases and others not so there isn't a general system behind the bosses and It is both confusing and boring.
For Example "The Kayran" Boss, first one I believe, is a Phase boss where you first set down a trap to trap the arms and then attack it to cut it of. Then it gose into a rage where you have to evage his hits and then repeat with it getting harder after each arm lost.
Then you go to second Boss "Letho" who isn't a Phase boss where you preety mutch just have to fight as if it was a normal Enemy soldier only that he has an bigger Health bar and deals more damage but no realy system behind him unless you create one yourself. Obvisuly, Letho is an Human and the Kayran a monster so it is more logical that it is that way but it is still abit boring. But I think that is most becaus I like boss fight like the once in an God of War game or somthing.
I must say however that the last fight vs Letho was rather cool and I guess it gett cooler depending on how good you are but in comparasens to say the Dragon it is still a boring fight Specialy since he uses Quen so often and when he does you can't realy do shit other then run around and wait for it to wear off.
"SUDGESTION."
What I would like in a general fact is that every boss battle would have there own system that you could figure out that would make the fight more intressting rather then a 30 min long fight of runing around aloot trying to evage the damage and doing a minor hit every once and a wail. More battle like the Kayran and the Dragon but that offers oppertiunety to do somthing that opends up more for you.
Like the Dragon, you could ither fight her like you do in the game. Roll around alout evading her attacks and jump in for a strike every time after she has tried to attack you. Or you could trick her into raming an tower, wall or somthing when ever she tries to bite you. There by dazing her for a feve second and oppening up a window where you can strike here more then once. I'd like the fights to be more then just roll, hit, roll, hit, roll, hit and so on.
That is more of what I am trying to say. I don't want everyone to think that I want the game to become easier where if you figure out all the phases and tactics you can beat the bosses easy within minutes. Also the use of quick time events should be used more and also with more then just left and right mouse buttons but combined with A, S, D, W aswell.
Yours // Philip From Sweden
"OBS:" This is an open Topic for everyone intressted, so you can leave your own thought here aswell as commenting myn.
I would also like to remind people that thise are my thoughts and I would appreciate if some sort of maturity could be retained even if you wouldn't agree with me or anyone elses thoughts.
EDIT: This Topic is one of several describing my thoughts since having all in 1 was to long.
Original Post:
http://www.gog.com/en/forum/the_witcher_2/thoughts_on_the_witcher_2
BOSSES:
"PROS."
The Boss fights in TW2 are cool with some realy behing epic. Every one realy challanging you depending on your difficulty playing on but it is sad there arn't more then what there is but I believe it depends on what pathes you take.
"CONS."
The Bosses are abit confusing in general. Some behing in Phases and others not so there isn't a general system behind the bosses and It is both confusing and boring.
For Example "The Kayran" Boss, first one I believe, is a Phase boss where you first set down a trap to trap the arms and then attack it to cut it of. Then it gose into a rage where you have to evage his hits and then repeat with it getting harder after each arm lost.
Then you go to second Boss "Letho" who isn't a Phase boss where you preety mutch just have to fight as if it was a normal Enemy soldier only that he has an bigger Health bar and deals more damage but no realy system behind him unless you create one yourself. Obvisuly, Letho is an Human and the Kayran a monster so it is more logical that it is that way but it is still abit boring. But I think that is most becaus I like boss fight like the once in an God of War game or somthing.
I must say however that the last fight vs Letho was rather cool and I guess it gett cooler depending on how good you are but in comparasens to say the Dragon it is still a boring fight Specialy since he uses Quen so often and when he does you can't realy do shit other then run around and wait for it to wear off.
"SUDGESTION."
What I would like in a general fact is that every boss battle would have there own system that you could figure out that would make the fight more intressting rather then a 30 min long fight of runing around aloot trying to evage the damage and doing a minor hit every once and a wail. More battle like the Kayran and the Dragon but that offers oppertiunety to do somthing that opends up more for you.
Like the Dragon, you could ither fight her like you do in the game. Roll around alout evading her attacks and jump in for a strike every time after she has tried to attack you. Or you could trick her into raming an tower, wall or somthing when ever she tries to bite you. There by dazing her for a feve second and oppening up a window where you can strike here more then once. I'd like the fights to be more then just roll, hit, roll, hit, roll, hit and so on.
That is more of what I am trying to say. I don't want everyone to think that I want the game to become easier where if you figure out all the phases and tactics you can beat the bosses easy within minutes. Also the use of quick time events should be used more and also with more then just left and right mouse buttons but combined with A, S, D, W aswell.
Yours // Philip From Sweden
Post edited June 10, 2011 by EAKendalP