Fenris78: not a big deal since FXAA is possible...
When enabling simple AA in the launcher + FXAA, the game looks even more clean than with Ubersampling, with a cost about 4-5 fps constant.
FXAA render is better to me, because it blend inward edges (instead of missing some particular edges that lets glittering zones when moving), the only noticeable downside is a slight blurring of the HUD, but nothing that alter the gameplay...
I run it currently with a i5 3Ghz and GTX560ti in 1680x1050, with all highest (except Depth of Field, and ubersampling of course), and an average 50 fps (down to 35-40 in some cutscenes because of DoF).
To see more about enabling (injecting) the FXAA antialiasing mode, check this post :
http://www.gog.com/en/forum/the_witcher_2/fxaa_enabled_280_19 enjoy ! ;)
korniatm: With all due respect, I don't know what you are all talking about with forced AA this and that. All I know is that with ubersampling on, and the camera spins around Garelt looks almost photo-realistic.
without it on, it looks like a videogame.
Can anyone here run it at 40+ FPS with ubersampling on? or are commenting on how doesnt do anything cause u cant use it?
anyone can use it, but its horrible, and blurs everything to shiit. you must have either bad eyesight or someone who shakes the camera when taking your photos. FXAA is much better and does not make a ridiculous waste of your computing elements for such a tiny gain.