topeira: the only thing about TW2 i feel that was really hurt by taking the consoles in mind was the size of the world. i might definitly be wrong, since this was the same structure of TW1 but to me if this game was an open world than i'd love it 10 times more. i cant see a reason why i cant go back to foltsum after leaving it or any sort of backtracking.
i can never know if this was the case but i will always feel like the engine could have been built to support streaming of larger terrain if it was planned to do so from the beginning.
but if to be more on topic - i dont see ANY way that this game will sell less on consoles, after it is received so well practically everywhere (destructoid aside). i bet CDPR will need to reinvigurate the PR of the game closer to the consoles launch but i assume they will make enough money to do so. i wish them the best of luck.
they are an amazing bunch and just hope the franchise wont suffer for it (looking at you, crytek. you are a bunch of talented mothers as well, but now we , PC gamers, suffer for it a bit).
Gameplay and commands (and even the Kayran boss) were totally designed for console play right down to the 4 button (which happen to be left, top, bottom, right design of a 360/ps3 controller) gameplay for fistfighting. Along with hot button scroll for signs and range/trap/bombs. Along with right trigger strong, left trigger fast, along with ...
Well you get idea :)
The area not console design.
Thats more standard design Bioware been using forever and CDR is heavily influenced by Bioware products.
As you said, first Witcher was like that as well.
Pewrsonally I dont mind the area design. But Im not a fan of Betasoft games like Morrowind, Oblivion, Fall Out 3. Seems to me you give up story to have the open world and Id much rather have story. Personally speaking.
In the end Ill play TW2 a number of times because of story
I barely finished FO3 and never reloaded it after.
I didnt finish Elder Scrolls or Oblivion, just lost interest with the lack of direction.
Naaaa, the console comment was about the gameplay design and 1st boss encounter (that was total and complete Console style encounter).
What id like is not mor eopen world persay, but definately The Witcher 2 could of had 1 or 2 more COMPLETE CHAPTERS.
I wont go into specifics as spoilers but I did feel after the Meeting in chapter 3, everything just felt rushed to finish and same events could have been spread out over 1 or 2 more chapters for full effect.