Posted October 07, 2015
Indeed ToB is a bit short, very linear and the writing took a turn for the worse compared to SoA, that's true and doubtless. But to be honest I never did and I never will understand the people that praise BG's writing.
It was good enough for a fantasy game, it did its job, it was adequate, it was a serviceable story to move the game forward, with lively characters and not dull statbags, but never the exalted high literature some gits are making it to be.
So when I first played ToB I never even noticed that great downfall. Sure, Mellisan is poorer compared to Joneleth, although you have to take into account David Warner's enthralling performance. Without him Jon would be much less memorable. Sure, there are slightly more derp moments regarding writing, but it wasn't really all that different.
On the other hand I noticed all the things it did right. The magic system was expanded and became even more exciting, the items got more interesting, Watcher's Keep fulfilled the "great dungeon" part admirably and I got my party in a whole lot of fights (the best aspect of BG) up until the end to a satisfactory conclusion.
It was many years later that I learned that I should hate ToB because it was a piece of shit with no redeeming qualities, besmirching the good name of SoA, the shining beacon and high pinnacle of gaming achievement.
Of course I would love to have an expansion as long as the main game, with no regressions in quality, building up to all the aspects of SoA that made it great, but such is life. And what we got is good enough.
TL;DR: ToB's greatest weakness is linearity, otherwise is a worthy expansion to SoA.
It was good enough for a fantasy game, it did its job, it was adequate, it was a serviceable story to move the game forward, with lively characters and not dull statbags, but never the exalted high literature some gits are making it to be.
So when I first played ToB I never even noticed that great downfall. Sure, Mellisan is poorer compared to Joneleth, although you have to take into account David Warner's enthralling performance. Without him Jon would be much less memorable. Sure, there are slightly more derp moments regarding writing, but it wasn't really all that different.
On the other hand I noticed all the things it did right. The magic system was expanded and became even more exciting, the items got more interesting, Watcher's Keep fulfilled the "great dungeon" part admirably and I got my party in a whole lot of fights (the best aspect of BG) up until the end to a satisfactory conclusion.
It was many years later that I learned that I should hate ToB because it was a piece of shit with no redeeming qualities, besmirching the good name of SoA, the shining beacon and high pinnacle of gaming achievement.
Of course I would love to have an expansion as long as the main game, with no regressions in quality, building up to all the aspects of SoA that made it great, but such is life. And what we got is good enough.
TL;DR: ToB's greatest weakness is linearity, otherwise is a worthy expansion to SoA.
Post edited October 07, 2015 by AndyBuzz