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scrubking: Management rushed the game out to coincide with ps5 and xone launches,and the stupid decision to make the game compatible with old gen consoles really limited their resources.
With the Witcher games, CDPR developed for PC first, then ported to consoles later. This game almost appears made for consoles and ported to PC, in several respects. The largest for me being the fact that AMD CPUs are so under optimized in the PC release! The console CPUs, though also AMD and x86 are not as powerful as the Zen2/3 retail desktop CPUs, and the game seems more optimized for that environment, to some degree. It's very strange that Intel CPUs seem utilized significantly more than AMD--there are patches floating around right now that help the situation. Definitely not optimal though. This is something that should have been corrected long ago.
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Anakin-Skywalker: A lot of people are complaining about bugs and crashes, so far I haven't experienced anything major - sometimes a cigarret is floating around or someone tries to intimidate me with a powerful T pose, however there are a lot of other things that have changed from the initial promise.

From the 2018 trailer and subsequent trailers we were promised a deeper RPG than the Witcher 3, the character selection pannel seemed a lot more complex and better and the citty was supposed to be 'alive'. Instead the game feels a lot more linear than The Witcher 3, choices don't seem to matter all that much and I don't feel any substancial improvement from the points I gain.

Don't get me wrong, I am loving my experience so far, I love the world, the tech, the story, all of it. But it just doesn't feel like the same game that we have been promised.

Let me know what you think happened
I believe this game was never going to be as good as most thought it would be. Not saying it is bad at all.Haven't played it to make a decision.However, it was way to hyped.

I really enjoyed the Withcer series. 3 being the more polished. But not without it's faults.Main story with Cersi wasn't all that interesting to me. The Witcher contracts were far more interesting. Plus the combat was basically button mashing. Stay within your level and the game wasn't difficult at all.

My point is. Witcher 3 is heralded as some master piece, and it isn't. No game is. I'm quite sure I'll enjoy CyberPunk when I finally do play it. Unfortunately, day 1 patches and far beyond are the norm and I'll just wait until CD get's it right.Just like they did with the Witcher 3.
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midrand: 3. Story and screenplay wise I don't feel that this came will outdo Witcher 3 - does not have the potential from what I've seen. Side activities are numerous but so far I have not seen an interesting side quest - maybe I'm not deep enough into the game yet. All side quests so far were of the "kill that person" or "kill everyone" variety. Witcher 3 had fantastic side quests.
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RoboPond: I own it on Steam, and have only played it bit but its not grabbed me like TW3 did, it feels like a reskin of the newer Deus Ex games which I wasn't a fan of.

If it keeps just being a reskin then if your thinking about it hold off.
It actually feels like a mesh of everything:
1. A bit of Watchdogs for hacking - bots, camera control, hacks seem to be copied out of Watch Dog Legions. Except in WD Legions, however poor that game is overall, hacking is actually a pleasure to do - smooth, interactive, easy. Here it's hit tab, wait, choose 4 options etc. Just does not feel natural, does not grab me.
2. A bit of GTA for driving - except not quite as nice or even necessary. I will never remember these streets and most of the time you drive on very narrow roads.
3. Quazillion of standard activities grabbed from "open world" Ubisoft games - except none are exciting. Still looking for those great side-quests that reviewers were so happy about.

What I'm expecting now is a good main quest and nothing else. Hope this is not so.
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lcsodep70: I really enjoyed the Withcer series. 3 being the more polished. But not without it's faults.Main story with Cersi wasn't all that interesting to me. The Witcher contracts were far more interesting. Plus the combat was basically button mashing. Stay within your level and the game wasn't difficult at all.

My point is. Witcher 3 is heralded as some master piece, and it isn't. No game is. I'm quite sure I'll enjoy CyberPunk when I finally do play it. Unfortunately, day 1 patches and far beyond are the norm and I'll just wait until CD get's it right.Just like they did with the Witcher 3.
I was really grabbed by the Witcher series and to me W3 is one of the best RPG-like games ever made. CP2077 so far does not come close. Forget the bugs - just the whole concept and the game world alone together with side quests does not come close.
Post edited December 13, 2020 by midrand
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Myajha: Honestly, this may be a bit of a conspiracy theory here, but I think the Google and to a degree Microsoft and Sony happened.

See everything we saw, would have worked fine on a PC game, that was the original plan. X-box would have worked too, since the generally use the same windows frame, so with a few tweaks would have worked great.

Then suddenly the announce that it'll be on Stadia and different consoles. My guess Google tossed them a ton of up front money in order to port it to the Stadia, and CDPR saw the writing on the wall and realized that Microsoft and Sony would pay a ton of money for ports as well. So they approached them, and both said sure... if you have it ready for a next-gen launch as well.

Which CDPR saw no problem with, since they were planning on launching 6 to 8 months before the next-gen launch. They could get it out on old-gen games, and work on new gen games.

Except it didn't work that way. Stadia may be easy to program and such, but not when you already have the code written and solidified for PC. So they had to work the code for 9 different platforms, all at the same time, with limited resource. They got over their heads, and couldn't dig their way out.

Then they realized that certain things that would work on the PC, wouldn't work on the consoles how they wanted them too, so they had to drop them, and once you start dropping things, it becomes a domino effect since in a game like this, one thing connects directly to another. Add that to things that just never worked right, even on the PC (wall running for example). They probably could have fixed it, if they had the resources, but all those resources were diverted to the console and their ports.

So basically here you have a game that was written, programmed and designed for the PC, that suddenly had resources sucked away from it, because CDPR got too overly ambitious and greedy.
that sounds terribly plausible, i always suspected cyberpunk 2077 should have been a PC exclusive
Post edited December 13, 2020 by george543
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Swedrami: Most of the complaints and problems I think can be safely atttributed to people trying to run the game even though their machines either barely or not at all meet the requirements. And yet they somehow expect the game to run flawlessly and at the best fidelity possible.
Also there are a thousand and one other little things that can prevent the game even from starting, despite having a machine that should run it with all bells and whistles. In my case, for example I have to leave raytracing off (even though the 2080Ti in my machine should be more than capable to have it enabled) because, for reasons unknown, the game wouldn't even start if I had raytracing on.

Doesn't even need to be raytracing or DLSS that's the culprit. Can be the antivirus, an overclocking tool, other applications running in the background or something completely and unexpectedly left-field, only specific to your particular setup that causes issues.

The latest, optimized for Cyberpunk 2077 NVidia driver for example, made it just worse for a couple people I spoke with and they could solve the problem by downgrading to the previous one again.

In regards to the console versions CDPR should have just postponed the releases for the previous generation into next year. It was expected that something as complex as Cyberpunk 2077 wouldn't run as stable on the boxes, no surprise here.

Only had a few small graphical glitches and zero game-crashing ones, so no complaints from me here.
It looks phenomenal on 2K, and raytracing from what I've seen on other setups similar to mine doesn't make that much of a difference.

In regards to the RPG aspects it's on par with the Witcher 3, but giving you WAY more opportunities and freedom to approach a problem from all kinds of angles. I'm playing a stealthy netrunner build and I'm having an absolute blast hacking into ALL the things and dispose of the opposing forces by either non-violently bitch-choking them and hiding their bodies or turn them on to themselves (each other as well as literally on themselves, courtesy of the suicide protocol).
I've yet to see how much of an impact completing certain side gigs has on the main objective, so I can't really comment on that yet. Although I expect Bloody Baron-level of branching into different outcomes and resolutions as a result of our previously made choices. Choices, you wouldn't think would have an effect on another (only loosely) related thing, but then, "Surprise, motherfucker", slaps you around the head with the consequences.

Can't agree to the city feeling less alive. Crowd density has been dialed back a bit, no denying about that, but it still feels very much "alive", at least for me.
The market from the 2018 48min gameplay demo (the one that's crossed after calling Meredith Stout, on the way to Viktor Vector) for instance, is still bustling and positively teeming with NPCs, up to the point where you can't avoid bumping into a few at times. So no complaints here, either.

In conclusion - yes, not the exact game that was announced and promised, but definitely one that comes VERY close to it. And still can be improved to get even closer to that near-perfect state.
If CDPR takes the criticism (of course NOT all of it, just the sensible and reasonable) and suggestions (more HUD customizability, being able to rebind ALL keys, options/toggles instead of removing/toning down [like the original braindance flashing/strobing effect], "actual" (not just in the inventory) full frontal nudity for V, etc) to heart.
I was wondering the same. I preordered the game and have zero regrets. And I had some serious problems with bugs. Still do (my game crashed plenty of times, turns out my amd drivers needed an update though. Didn't get angry because I couldn't play on that day. Still have this annoying bug that won't let me enter Vik's room to pay him back, eventhough I am already 10+ hours into the game). But I know that CDPR are working hard to correct the expected bugs (unlike many companies where even after years they do not fix very common problems). I laughed when I read some posts where the poster was saying that he's an oldschool gamer and that back in the day games were released without bugs and that it was unheard of to have a patch a few days after a release. What planet is he from. Cause I remember even the old dos games - there were bugs a plenty, usually you would just get a dead screen that would reset the game.

The city feels alive, is filled with awesome quests, the main story is gripping, emotional and has a very interesting structure to it so far, I love the gunplay (handguns are just awesome!). The driving could be better, there is a bit too much looting (something I resented Deus Ex: Mankind Divided alot) though this is my personal dislike as I would cut looting from rpg games altogether (except for unique and valuable items). But man the vibe is there, love the atmosphere almost as much as the atmosphere from the original Deus Ex and from Deus Ex: Human Revolution. I no longer understand what people want from games.
Too many Platforms and too ambitious.
They should have canceled last gen. I think many ressources went into making that stuff even playable if you can call it that.

And then they announced a realease date they couldnt possibly deliver on. BUT if they delay it -> customers/fans get angry and shareholders too.
They release it like this -> same problem
But they lost their reputation.

That being said, I dont know where people got the idea from that CDPR is that godlike dev who makes openworlds and animtions lin Rockstar/Naughty Dog-Fashion. You guys ever seen the release of witcher 1-3?
True it is not that kind of a mess, but still.

There's much work to do.

- Improve Performance
- Fixing Bugs and Glitches
- Fixing NPC AI
- Fixing NPC in Car AI
- Tweak the Car physics. The cars are way to bouncy and riding a bike feels like driving a car....???
- Improving Animations. -> No animatiion while story NPCs are driving a car without moving their arms and just the wheel sligthly moving. Not opening and closing car doors as well as the animation to get into the car (even though the animation is in the game in a proper way -> seen in the quest with that Police officer and the mayor candidate stuff)
- Transmog clothing
- Let Players reset their skills -> I fkcd up my whole character since I didnt know what to do and now I cannot fix it....
Post edited December 14, 2020 by megajellyfish
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megajellyfish: - Let Players reset their skills -> I fkcd up my whole character since I didnt know what to do and now I cannot fix it....
There is a device that lets you reset your perks in the game. Costs quite a lot though.
CDPR stepped into major leagues the way I see it. The sales seems to be there, just Steam peaked at 1 mill users. Consoles, Amazon, GoG etc, they did it. Massive gamble they did, paid off.

Just keep the hype up by opening couple new studios! You gotta forge when the fire is hottest.
Post edited December 15, 2020 by Cyberway
+The pressure to deliver console versions which they had already struggled with on The Witcher 3
+The pressure from investors to deliver a game this year by any means necessary.
+The covid pandemic.

That's what happened. It breaks my heart. The game has moments of pure greatness. There are moments where the game is polished to perfection. I really hope that they can keep working on this game, it's so freaking close to being perfect. Damn. I just got emotional over a taxi, though. Fuuuuuuuccccccc0000000000000 My heart goes out to the team it really does.
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megajellyfish: - Let Players reset their skills -> I fkcd up my whole character since I didnt know what to do and now I cannot fix it....
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midrand: There is a device that lets you reset your perks in the game. Costs quite a lot though.
yeah, but it is 1 at a time and it's not for the other skill points afaik
quite puniahing for a game where one of the best parts is to explore different ways to clear the missions.
Post edited December 16, 2020 by megajellyfish
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megajellyfish: Too many Platforms and too ambitious.
They should have canceled last gen. I think many ressources went into making that stuff even playable if you can call it that.

And then they announced a realease date they couldnt possibly deliver on. BUT if they delay it -> customers/fans get angry and shareholders too.
They release it like this -> same problem
But they lost their reputation.

That being said, I dont know where people got the idea from that CDPR is that godlike dev who makes openworlds and animtions lin Rockstar/Naughty Dog-Fashion. You guys ever seen the release of witcher 1-3?
True it is not that kind of a mess, but still.

There's much work to do.

- Improve Performance
- Fixing Bugs and Glitches
- Fixing NPC AI
- Fixing NPC in Car AI
- Tweak the Car physics. The cars are way to bouncy and riding a bike feels like driving a car....???
- Improving Animations. -> No animatiion while story NPCs are driving a car without moving their arms and just the wheel sligthly moving. Not opening and closing car doors as well as the animation to get into the car (even though the animation is in the game in a proper way -> seen in the quest with that Police officer and the mayor candidate stuff)
- Transmog clothing
- Let Players reset their skills -> I fkcd up my whole character since I didnt know what to do and now I cannot fix it....
And give us the pen-and-paper RPG mechanics that this game should have by default. Dialog option checks, morality (it's literally in the Nomad's description text that they represent good morality), real consequences that have a true impact (double cross someone and it may seem fine, but they will find out and send netrunners after you). Super simple shit in literally every other Western RPG from 2009.
I also do not like how you can just go an kill Tyger Claws for example and wakako doesnt even care.