Swedrami: Most of the complaints and problems I think can be safely atttributed to people trying to run the game even though their machines either barely or not at all meet the requirements. And yet they somehow expect the game to run flawlessly and at the best fidelity possible.
Also there are a thousand and one other little things that can prevent the game even from starting, despite having a machine that should run it with all bells and whistles. In my case, for example I have to leave raytracing off (even though the 2080Ti in my machine should be more than capable to have it enabled) because, for reasons unknown, the game wouldn't even start if I had raytracing on.
Doesn't even need to be raytracing or DLSS that's the culprit. Can be the antivirus, an overclocking tool, other applications running in the background or something completely and unexpectedly left-field, only specific to your particular setup that causes issues.
The latest, optimized for Cyberpunk 2077 NVidia driver for example, made it just worse for a couple people I spoke with and they could solve the problem by downgrading to the previous one again.
In regards to the console versions CDPR should have just postponed the releases for the previous generation into next year. It was expected that something as complex as Cyberpunk 2077 wouldn't run as stable on the boxes, no surprise here.
Only had a few small graphical glitches and zero game-crashing ones, so no complaints from me here.
It looks phenomenal on 2K, and raytracing from what I've seen on other setups similar to mine doesn't make that much of a difference.
In regards to the RPG aspects it's on par with the Witcher 3, but giving you WAY more opportunities and freedom to approach a problem from all kinds of angles. I'm playing a stealthy netrunner build and I'm having an absolute blast hacking into ALL the things and dispose of the opposing forces by either non-violently bitch-choking them and hiding their bodies or turn them on to themselves (each other as well as literally on themselves, courtesy of the suicide protocol).
I've yet to see how much of an impact completing certain side gigs has on the main objective, so I can't really comment on that yet. Although I expect Bloody Baron-level of branching into different outcomes and resolutions as a result of our previously made choices. Choices, you wouldn't think would have an effect on another (only loosely) related thing, but then, "Surprise, motherfucker", slaps you around the head with the consequences.
Can't agree to the city feeling less alive. Crowd density has been dialed back a bit, no denying about that, but it still feels very much "alive", at least for me.
The market from the 2018 48min gameplay demo (the one that's crossed after calling Meredith Stout, on the way to Viktor Vector) for instance, is still bustling and positively teeming with NPCs, up to the point where you can't avoid bumping into a few at times. So no complaints here, either.
In conclusion - yes, not the exact game that was announced and promised, but definitely one that comes VERY close to it. And still can be improved to get even closer to that near-perfect state.
If CDPR takes the criticism (of course NOT all of it, just the sensible and reasonable) and suggestions (more HUD customizability, being able to rebind ALL keys, options/toggles instead of removing/toning down [like the original braindance flashing/strobing effect], "actual" (not just in the inventory) full frontal nudity for V, etc) to heart.
I was wondering the same. I preordered the game and have zero regrets. And I had some serious problems with bugs. Still do (my game crashed plenty of times, turns out my amd drivers needed an update though. Didn't get angry because I couldn't play on that day. Still have this annoying bug that won't let me enter Vik's room to pay him back, eventhough I am already 10+ hours into the game). But I know that CDPR are working hard to correct the expected bugs (unlike many companies where even after years they do not fix very common problems). I laughed when I read some posts where the poster was saying that he's an oldschool gamer and that back in the day games were released without bugs and that it was unheard of to have a patch a few days after a release. What planet is he from. Cause I remember even the old dos games - there were bugs a plenty, usually you would just get a dead screen that would reset the game.
The city feels alive, is filled with awesome quests, the main story is gripping, emotional and has a very interesting structure to it so far, I love the gunplay (handguns are just awesome!). The driving could be better, there is a bit too much looting (something I resented Deus Ex: Mankind Divided alot) though this is my personal dislike as I would cut looting from rpg games altogether (except for unique and valuable items). But man the vibe is there, love the atmosphere almost as much as the atmosphere from the original Deus Ex and from Deus Ex: Human Revolution. I no longer understand what people want from games.