kohlrak: With the types of setups mobile platforms have, anymore, there's no reason why we can't get decent games for like 5 to 10 bucks without the ads and micro-transactions.
But mobile has been stigmatized. And there are people willing to pay tons of money to succeed in the most bullshit games, so the companies keep making these games that hold reasonably priced progress hostage for money and more money. Or they give you a huge advantage over those who won't spend buckets of cash. And they rake in boat loads of money with minimal effort. Why should mobile game producers move from a paradigm that makes them rich for next to nothing?
There's no reason for people to put effort in it while they're still getting paid for pure grade shit. I hate searching the mobile store looking for decent games. Sega has their classics. Those classics require you to be online because they want to serve you ads to save. So anytime you want to save, 30second ad. And there's no was to opt out of it because they make more money inpertlpetuity by serving the ads than they would by offering a onetime opt out.
There's also the issue of customer expectations. People don't want to pay more than $5 to $10 for any mobile game, no matter how complete an experience it is. Baldur's Gate (and II) are prime examples. The full EE games are only $9.99 each on mobile but they sell for $19.99 for the exact same content. SquareEnix seems to be an exception. They'll charge $15 to $20 for their games on mobile. But generally the same game costs far less on mobile if it's available on PC as well.