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nightcraw1er.488: Problem is it is still a mobile game. I know some are fine with them, I just find them shallow pointless things and not worth any money. Take tempest released here for example, they did not even bother changing the menus which don't scale well to the screen, and still display swipe to do xyz. Game is terrible for pc, just a con to release a "pc" version. I don't expect any difference from this.
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paladin181: And they charge $10 for a game that's $3.99 on Android. Why? What makes it more valuable on PC?
They can get away with it. On mobile a game at that price would not have any views let alone downloads. On Pc however prices are expected to be higher.
With the types of setups mobile platforms have, anymore, there's no reason why we can't get decent games for like 5 to 10 bucks without the ads and micro-transactions.
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kohlrak: With the types of setups mobile platforms have, anymore, there's no reason why we can't get decent games for like 5 to 10 bucks without the ads and micro-transactions.
But mobile has been stigmatized. And there are people willing to pay tons of money to succeed in the most bullshit games, so the companies keep making these games that hold reasonably priced progress hostage for money and more money. Or they give you a huge advantage over those who won't spend buckets of cash. And they rake in boat loads of money with minimal effort. Why should mobile game producers move from a paradigm that makes them rich for next to nothing?

There's no reason for people to put effort in it while they're still getting paid for pure grade shit. I hate searching the mobile store looking for decent games. Sega has their classics. Those classics require you to be online because they want to serve you ads to save. So anytime you want to save, 30second ad. And there's no was to opt out of it because they make more money inpertlpetuity by serving the ads than they would by offering a onetime opt out.

There's also the issue of customer expectations. People don't want to pay more than $5 to $10 for any mobile game, no matter how complete an experience it is. Baldur's Gate (and II) are prime examples. The full EE games are only $9.99 each on mobile but they sell for $19.99 for the exact same content. SquareEnix seems to be an exception. They'll charge $15 to $20 for their games on mobile. But generally the same game costs far less on mobile if it's available on PC as well.
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kohlrak: With the types of setups mobile platforms have, anymore, there's no reason why we can't get decent games for like 5 to 10 bucks without the ads and micro-transactions.
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paladin181: But mobile has been stigmatized. And there are people willing to pay tons of money to succeed in the most bullshit games, so the companies keep making these games that hold reasonably priced progress hostage for money and more money. Or they give you a huge advantage over those who won't spend buckets of cash. And they rake in boat loads of money with minimal effort. Why should mobile game producers move from a paradigm that makes them rich for next to nothing?

There's no reason for people to put effort in it while they're still getting paid for pure grade shit. I hate searching the mobile store looking for decent games. Sega has their classics. Those classics require you to be online because they want to serve you ads to save. So anytime you want to save, 30second ad. And there's no was to opt out of it because they make more money inpertlpetuity by serving the ads than they would by offering a onetime opt out.

There's also the issue of customer expectations. People don't want to pay more than $5 to $10 for any mobile game, no matter how complete an experience it is. Baldur's Gate (and II) are prime examples. The full EE games are only $9.99 each on mobile but they sell for $19.99 for the exact same content. SquareEnix seems to be an exception. They'll charge $15 to $20 for their games on mobile. But generally the same game costs far less on mobile if it's available on PC as well.
SquareEnix has crappy mobile support as well. Bought FF7 (all the other games work, and i bought all the numbered FF games and a few DQ), FF7 had to be refunded because they couldn't be bothered to figure out what the simple crash was. Meanwhile, most of them require you're online, but not actually online. I managed to play the games with a wifi connection that wasn't able to connect to the world (figured this out by accident, but that's a whole other story).
Unaware that EK was a mobile port, I bought it. I really, really like it and I think it translated well onto PC. Though I've found out it's brutally hard after the first quest or two, but the music kinda sticks in my ears in a good way and the graphics are tolerable. I have seen worse.
I actually played this in the end.
It's great!
So, I've tried the PC version; it's a little more polished and - since I paid the Steam price based off my country - I think it's alright (in my currency, it translates to around 4 USD).

It definitely needs a lot more polishing to be a proper PC game rather than clearly a mobile port, but the content is there so it's hard to slam it for that (especially since the content is still more than a few triple A RPGs *cough cough*). Then again, I paid around 4 USD; I think anything higher would've been unreasonable, where - at most - I would have paid 6 USD.
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phaolo: I actually played this in the end.
It's great!
I, too, hope that the game will develop and remove some bugs that make me feel a bit uncomfortable
Apkafe