cah: Enemy scaling is just lazy design
No it's not. Lazy design is the Gothic way.
Sure, you have more dangerous areas you could venture into, but there's no real reason to. And once you wiped the world clean of every possible enemy, you proceed past a specific mainquest goal and the world get's refilled with enemies...
Gothic 1 was the worst offender in that department. At a specific point you stood in the main area / castle and approximately 200+ Orcs outside, waiting to get beaten - all by yourself. That the AI was so braindead that only the one you're beating on ever tries to attack you, even with 20+ others surrounding you, didn't helped either.
Compared with Skyrim where a single wolf / bear / sabretooth encounter later may appear as a pack of 5 wolfs or 2 bears / sabretooths working together or Dragons which get mightier and later versions coming with more / better abilities - I'll take the Skyrim level scaling any day.
jamotide: For example, once you can easily beat large groups of dragons and titans in Might and Magic 6-8 you have pretty much won. Whether that is at level 20 or 80 is up to your party design skills. Level scaling would just ruin any point of doing anything in that game.
Can't compare the (great!) M&M series with TES - TES is open world from lvl 1 on where M&M is pretty much lvl-walled completely.
jamotide: Whats the use of freedom and exploration if everything is the same?
As soon as you put up lvl-walls, be it with a strong encounter at a chokepoint or higher area-lvls, you pretty much narrow the way the player can approach or play through the game.
You want to play an assassin, following the Dark Brotherhood questline first and foremost? Can't proceed at certain points, because it leads you into areas waaaay over your current lvl - get back to grinding....
jreaganmorgan: Skyrim - I haven't played this myself, but I heard somebody telling me that he invested too many points in peaceful skills like crafting. Enemies scaled up in proportion to his level, even though his higher level did not reflect a superior ability to engage enemies.
Yes, and it should be. You want to play a trader, focusing on crafting, mixing potions and enchanting every dirt patched rag to get as much coins together as you can? You can do that. Just don't expect your armor rating or your weapon skills to get better, though.
So if you follow that road (which you can in Skyrim, even more so with mods), use those potions / improved weapons and throw a few coins towards one of several possible mercenaries.... tell your friend or who ever he was, to start playing the f@@king role he took....
I played as a trader, focusing mainly on speechcraft and crafting from the start on, relying on mercenaries / huscarls to do the fighting, while running away from every encounter screaming like a little girl. At lvl10 I grow in confidence to stay and heal my fighters. At lvl20 I grow some balls and supported them with ranged weapons. You can play that way through the game, with only a few handpicked points where it doesn't work.
Now please name a few RPGs where I can play that way, with that role..... but hey, Skyrim is a bad RPG with little to no roleplaying. At least that's what I hear all the time.