amok: Let me see if I understand this correctly. A DLC for a single player game is held on one single server, so now this specific server goes down, it is not possible to get this DLC any more?
Does not seem like a very viable business strategy, is it like this with all console DLC's?
Its a perfectly viable business strategy. They offer something while its hot, and when people stop buying / caring about a product, they amputate the now dead limb.
Now that doesn't mean gamers have to like the practice or be silent about it, but its sound enough business wise just as long as it doesn't cause any S. storm backlashing.
kavazovangel: Nope, just part of software's lifecycle.
Tormentfan: No, it's theft.
For someone to pay for something and then have it taken away from them or their access to it removed.. yep, that's theft.
Theft is a big word that feels a little harsh or melodramatic.
With software purchasing being what it is these days, there is a very good chance all that stuff is bought with the expectation that you will read EULA's (though everyone knows nobody will) that say you are really just purchasing access to the content as long as it remains in service, and it was never really a piece of property you were entitled to.
That's not the kind of logic I like when I pay for something but its something of the way of things. Games aren't about art, or providing something for people to enjoy. Its about making money. Consumers feel the opposite, but unless we as consumers can somehow make what we want the profitable thing for game devs to do, then you can bet this sort of thing will keep happening and at a faster rate.