Crewdroog: what are you talking about? if you wandered too much early on in Oblivion, you got eaten by health regenerating trolls and other foul beasts. I remember Anvil being filled with lions that would run you down and kill you if you went roaming too early on in the game. Some quests were super hard too if you went on in too early or didn't know the mechanics well enough.
Maybe if the very first thing you did was instantly exploring the entire map. However, just a few hours in I already had a character that the game apparently considered "too strong" and it began doing weird things (see further below). I certainly didn't feel like there were any boundaries to the exploration, I could just walk around without any interesting impressions or strong emotions. Exploration was a constant flow of pure "meh".
Crewdroog: Besides, Oblivion is open world, and you should be able to traverse it at your pleasure. If you want level locked areas, play WoW. If I die in game, I want it to be b/c I wasn't skilled enough for the enemy, not b/c the developer put some arbitary level designation in an area that I didn't know about until I got ganked.
I wholeheartedly disagree. That a game is marketed as open world does not at all mean to me that I should be instantly able to visit each and every region. To me it means that there are no major geometric boundaries or too many blockades that only get lifted as I make story progress. It simply sucks, however, when an RPG fails to provide menacing locations that you need to prepare for somehow, especially if that game has friggin' character progression mechanics and tons of equipment.
For instance I much prefer the Gothic philosophy. Sure you can explore the entire map but the orcs are powerful creatures with a huge army, they WILL tear you a new one if you enter their turf - and it's common sense that tells you that, not "some arbitrary level designation" you only learn about via trial and error. The game still doesn't keep you from trying to enter their camp, you can climb and sneak past many of the orcs but eventually you will be torn to pieces if you actually do that - and it's awesome because that's exactly what everyone told you would happen! No wonder everyone was scared of the orcs and it took your wits and strength to bring change! Compare this to Oblivion where exploring the map is more like pushing a camera through generic terrain with minor annoyances in form of monsters and stuff rather than actually having a character travel through a living breathing dangerous world.
Crewdroog: Besides, the enemies DID change during the scaling. you started at low level with puny scamps and clanfears. At the end you were battling Draemora. You got new, harder enemies as you progressed.
Now, it's been a while since I played it but my observations were these:
- suddenly everyone was wearing either glass or daedric armor, especially the daedric thing was perfectly moronic since suddenly the daedra didn't appear menacing at all - and despite that all the humanoid enemies were too weak
- in the second quest of some guild I was supposed to kill some goblins or something, I was already high level at the time and stumbled upon spellcasting enemies who did not at all match the dialogue and simply blew me away with fireballs and stuff
- the game neither got easier nor harder over time, the difficulty curve was simply a chaotic piece of garbage that defied any sense or logic and the game skipped around between too hard and too easy, desperately trying to do something it just couldn't - and ironically trying something that, even if it worked, wouldn't make the game any better