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I don't think it's fair to just dismiss it as nostalgia. Many people (including myself) consider it their favorite TES game despite experiencing Oblivion and/or Skyrim first.

The way I see it, TES games are all surprisingly different to each other and do a better job at appealing to different audiences:

- Daggerfall does the best job of appealing to traditional RPG fans. Its character creation system alone is far better than anything found in the other TES games.

- Morrowind does the best job as an open world experience. Aside from having the most unique setting by far, the game doesn't hold your hand the way Oblivion and Skyrim do. You actually feel like a stranger lost in a fantasy world, not some player following markers from A to B in a game.

- Oblivion is sort of the middle-ground between Morrowind and Skyrim. It's probably the least liked of the series because it doesn't really excel in any area.

- Skyrim does a better job than the previous titles when it comes to offering a more mainstream action-adventure experience. It's ideal for people who just want to teleport around the gameworld killing monsters without worrying about their character stats or figuring out where to go.

So going by this, it's easy to understand why a lot of Daggerfall fans hate Morrowind for the perceived dumbing down of RPG mechanics, or why a lot of Morrowind fans hated Oblivion and Skyrim for the increased hand-holding. It's also easy to understand why someone who loves Skyrim for the action may end up hating Morrowind if they go back to play it.
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KiNgBrAdLeY7: Morrowind needs you to stomach older graphics, though.
No longer you don't :-P
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kingpiccolo: I don't think it's fair to just dismiss it as nostalgia. Many people (including myself) consider it their favorite TES game despite experiencing Oblivion and/or Skyrim first.

The way I see it, TES games are all surprisingly different to each other and do a better job at appealing to different audiences:

- Daggerfall does the best job of appealing to traditional RPG fans. Its character creation system alone is far better than anything found in the other TES games.

- Morrowind does the best job as an open world experience. Aside from having the most unique setting by far, the game doesn't hold your hand the way Oblivion and Skyrim do. You actually feel like a stranger lost in a fantasy world, not some player following markers from A to B in a game.

- Oblivion is sort of the middle-ground between Morrowind and Skyrim. It's probably the least liked of the series because it doesn't really excel in any area.

- Skyrim does a better job than the previous titles when it comes to offering a more mainstream action-adventure experience. It's ideal for people who just want to teleport around the gameworld killing monsters without worrying about their character stats or figuring out where to go.

So going by this, it's easy to understand why a lot of Daggerfall fans hate Morrowind for the perceived dumbing down of RPG mechanics, or why a lot of Morrowind fans hated Oblivion and Skyrim for the increased hand-holding. It's also easy to understand why someone who loves Skyrim for the action may end up hating Morrowind if they go back to play it.
I've played Daggerfall but never spent any serious time with it. I think I got stuck and killed in the first dungeon and then forgot how to run it off DOSbox. Good thing I got the collector's edition on Black Friday this year so I don't have to mess with it. I don't recall the character building very well though, that may need some explanation.
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QC: The assassination side quests were pretty interesting. Plus it's easier to start the guild quests between the 4 major competing branches overall than in Skyrim or Morrowind (Morrowind: Three start in Balmora but two compete with one another and Comma Tong is hiding elsewhere. Skyrim, The equivalent Fighter's Guild is easy to find. Mages Guild, Dark Brotherhood are WAY out of the way. Thieves Guild requires some digging to find.)
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StingingVelvet: Yeah, dark brotherhood in that game probably has some of the best quest design in the series. It's a shame that the thieves guild and dark brotherhood in Skyrim are mostly dungeon diving.

I wouldn't say Oblivion has the best quest design overall though.
Me neither. Oblivion has some of the most unique liberties with quest material though. A haunted house, entering an oil painting filled with oil ogres, collecting a vast number of trinkets for the ultimate goal of surviving the theft of an Elder Scroll, killing a man with a mounted moose head. Stifling progress unless you kill your friends and allies (It hit me hard having to kill my fellow brothers for the sake of the game and I put it off for a while).

Compare to Skyrim, thieves you gain progress just by stealing crap and selling it, occasionally stealing specific crap. Fighters is dungeons, mages is dungeons. Don't remember Dark Brotherhood very well, the 360 I was using for that was "stolen" along with the minor progress in the guild I had.

Morrowind, you can find some absolutely terrifying and creepy places. My most unique moments in the game for as much as I've played involve dungeon diving the many Dwenmer cities, and accidentally stumbling into hidden occult worship where the rooms are a mess, everything glows red and the only constant is the repeated use of a foot tall red statue with 3 pointed spikes on top.
Post edited December 21, 2014 by QC
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KiNgBrAdLeY7: Morrowind IS the best of the series, but only for the retro people and the "old-school" lovers. You want graphics? Go for Skyrim. You want more gameplay features, like item durability, spell-making system, less clunky bugs, go for Morrowind.

Morrowind needs you to stomach older graphics, though. Me, as a retromaniac, i love them, as a natural fetish. But i bet that very few people would actually do the same thing.

Skyrim isn't bad. But has its problems. Anyway, you can get all series. There is a retail bundle, that now its price has dropped seriously low. Avoid steam, if you can, unless you are already its customer, or even worse, a die-hard fan.

Morrowind... Such a fine game. So much resistant to time passing. A real gem...
Believe THAT is nostalgia lad.
The only real complaints about Morrowind would be about the graphics (graphics, not aesthetics), which can be modded to improve, if you really care about that, and the some parts of the UI (which again can be modded to improve, and personally, I had to heavily modify both Oblivion and Skyrim's UIs/menu system before they were bearable). Oh, and the cliff racers, I suppose :D.

I don't think that comes down to nostalgia at all, then.
When my best friend and I talk about Daggerfall, we don't talk about the game that was but the game that could have been. Daggerfall is the single most ambitious game I ever played, there was so much unrealized potential and even though there was a lot of content it was stretched out too thinly, making the game look vast but empty.
After spending a sizable amount of time on Daggerfall between 1996-2000, I came to the conclusion that this type of game can't be made to my satisfaction and likely never will even in the future. I'm familiar with all the TES sequals and mods but never felt any need to play them as I can see from 10 miles that none of them can live up to the unrealistic expectations I have. Abstract games like Tetris are immune to aging and are easier to pull off, a fully realized singeplayer sandbox RPG on the other hand is a beautiful pipe dream. I keep watching out for new developments but haven't seen any game that is even remotely close to what I wanted Daggerfall to be. There are very fine games out there like KOTOR, Mass Effect etc but they fill a different niche and aren't what I'm talking about here.
I still try imagine that some day someone will make a game like Daggerfall but in a way Daggerfall was intended to be. It's just a dream though.
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awalterj: When my best friend and I talk about Daggerfall, we don't talk about the game that was but the game that could have been. Daggerfall is the single most ambitious game I ever played, there was so much unrealized potential and even though there was a lot of content it was stretched out too thinly, making the game look vast but empty.
After spending a sizable amount of time on Daggerfall between 1996-2000, I came to the conclusion that this type of game can't be made to my satisfaction and likely never will even in the future. I'm familiar with all the TES sequals and mods but never felt any need to play them as I can see from 10 miles that none of them can live up to the unrealistic expectations I have. Abstract games like Tetris are immune to aging and are easier to pull off, a fully realized singeplayer sandbox RPG on the other hand is a beautiful pipe dream. I keep watching out for new developments but haven't seen any game that is even remotely close to what I wanted Daggerfall to be. There are very fine games out there like KOTOR, Mass Effect etc but they fill a different niche and aren't what I'm talking about here.
I still try imagine that some day someone will make a game like Daggerfall but in a way Daggerfall was intended to be. It's just a dream though.
Very much how I feel about Midwinter
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awalterj:
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Crispy78: Very much how I feel about Midwinter
Wow, Midwinter seems like an amazingly unique game, kinda looks like someone turned the Winterworld graphic novel into an interactive experience. I've never played it as I couldn't afford one of them fancy Amiga computers 25 years ago and had to make due with dad's office PC instead. Not sure if the PC version was as popular or widespread, can't remember.
And what an original concept but it does look like a game that was made way before its time. Nowadays, the technical possibilities are advanced enough for games like Midwinter but hardly anyone has the nuts to make an original mix of genres like that anymore. And thus, the idea may linger in the realm of possibilities forevermore. Ah, what pain and longing! Worse than a silly middle-school crush because you can (at least theoretically) do something about a crush but you can't simply materialize an idealized version of your favorite game out of thin air.
Post edited December 21, 2014 by awalterj
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KiNgBrAdLeY7: Morrowind needs you to stomach older graphics, though.
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Fenixp: No longer you don't :-P
Yay! :D How nice!

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KiNgBrAdLeY7: Morrowind IS the best of the series, but only for the retro people and the "old-school" lovers. You want graphics? Go for Skyrim. You want more gameplay features, like item durability, spell-making system, less clunky bugs, go for Morrowind.

Morrowind needs you to stomach older graphics, though. Me, as a retromaniac, i love them, as a natural fetish. But i bet that very few people would actually do the same thing.

Skyrim isn't bad. But has its problems. Anyway, you can get all series. There is a retail bundle, that now its price has dropped seriously low. Avoid steam, if you can, unless you are already its customer, or even worse, a die-hard fan.

Morrowind... Such a fine game. So much resistant to time passing. A real gem...
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darthspudius: Believe THAT is nostalgia lad.
Never said it isn't. And no one said nostalgia is bad.
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Fenixp: No longer you don't :-P
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KiNgBrAdLeY7: Yay! :D How nice!

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darthspudius: Believe THAT is nostalgia lad.
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KiNgBrAdLeY7: Never said it isn't. And no one said nostalgia is bad.
Well it is really, your nostalgia is painting this game to be absolutely amazing and it really is not as good as people like to think it is. It is like a Duran Duran album, great for the time but urgh.

It's best to describe it without the nostalgia. For example it has excellent lore, great story and set designs. But the combat is horrific, the animations are very very ugly and it just doesn't control very well by today's standards.
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Emob78: Some of the reasons why I always preferred Morrowind to the others...

Spell/potion crafting was more interesting. You could mix jump potions that would let you leap 200 feet in the air. Levitation spells/potions also gave the game a much better alternative to Silt Striders. Oblivion and Skyrim seemed to limit spells and potions into very basic categories with not much imagination.
Yea, that was an enjoyable part of the game, I would craft Intelligence potions, then drink them, then craft more powerful intelligence potions, drink those, etc etc, until my int was massively high, then I would craft utility potions, and because my Int was so high while crafting them, they'd have a duration into the thousands of hours
Post edited December 21, 2014 by Desjay
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KiNgBrAdLeY7: Yay! :D How nice!

Never said it isn't. And no one said nostalgia is bad.
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darthspudius: Well it is really, your nostalgia is painting this game to be absolutely amazing and it really is not as good as people like to think it is. It is like a Duran Duran album, great for the time but urgh.

It's best to describe it without the nostalgia. For example it has excellent lore, great story and set designs. But the combat is horrific, the animations are very very ugly and it just doesn't control very well by today's standards.
You played oblivion, and you calling morrowind's combat horrific?!? I cannot even comment on this, nostalgia or no nostalgia in the picture... I am confused.

Also everyone forgets (or does not even delve into) the wonderfull spellmaking system. You can make your own spells, choosing parameters like area, range, damage, effect. And you can even exploit it to make things like infinite underwater breathing, summons that won't disappear unless killed, etc.
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darthspudius: Well it is really, your nostalgia is painting this game to be absolutely amazing and it really is not as good as people like to think it is. It is like a Duran Duran album, great for the time but urgh.

It's best to describe it without the nostalgia. For example it has excellent lore, great story and set designs. But the combat is horrific, the animations are very very ugly and it just doesn't control very well by today's standards.
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KiNgBrAdLeY7: You played oblivion, and you calling morrowind's combat horrific?!? I cannot even comment on this, nostalgia or no nostalgia in the picture... I am confused.

Also everyone forgets (or does not even delve into) the wonderfull spellmaking system. You can make your own spells, choosing parameters like area, range, damage, effect. And you can even exploit it to make things like infinite underwater breathing, summons that won't disappear unless killed, etc.
The only thing horrific about it at the time was the enemies levelling with you. The actual combat was fine, it was a damn sight more playable than the fucking horrific combat system in Morrowind. At least in Oblivion you could actually hit things, I remember fine that combat was shit at the beginning and didn't get any better for most of the game.
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KiNgBrAdLeY7: You played oblivion, and you calling morrowind's combat horrific?!? I cannot even comment on this, nostalgia or no nostalgia in the picture... I am confused.

Also everyone forgets (or does not even delve into) the wonderfull spellmaking system. You can make your own spells, choosing parameters like area, range, damage, effect. And you can even exploit it to make things like infinite underwater breathing, summons that won't disappear unless killed, etc.
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darthspudius: The only thing horrific about it at the time was the enemies levelling with you. The actual combat was fine, it was a damn sight more playable than the fucking horrific combat system in Morrowind. At least in Oblivion you could actually hit things, I remember fine that combat was shit at the beginning and didn't get any better for most of the game.
What's your problem not hitting thing in Morrowind? Too bored or lazy to practice? You don't expect to just exit the first village and be the endgame badass rolemodel, do you?!? Raising your weapon's skill is a must... And you do that slowly, patiently, with the more successful hits you end up delivering to enemies.

The combat system in Morrowind was nice. You could even choose from which side to swing (two or three different direction options, now i don't remember exactly), and there was a normal and more powerful attack. It was a good system. For good players.

Also the durability system was good. I mean, in oblivion and skyrim, HOW come your equipment never degrade and need repairs? That is boring and lame. And as a game feature that is absent, very uninspiring; especially since most games of this genre have it in.
Post edited December 21, 2014 by KiNgBrAdLeY7
I considered Daggerfall to be almost perfect.

ALMOST

There was a stupid gaming design decision that ruined the game for me. The fact that you had random dungeons (except for the main quest ones).
Every time you got out of a dungeon, if you entered it again the layout would be completely randomised. That meant that all the hours you spent exploring it would be for nothing if you had to go out and come back again.

If you had the need to find item X or kill monster Y, you could spend hours on a dungeon. But if, for some reason, you had to leave (health too low, lack of enough XP stats to kill certain beasts or cast specific spells) and decided to return again... BAM... a completely new layout.

That was just stupid. I suspect that the "random" idea came from the Diablo games, which were "the thing" in those times.

An example of how copying a certain gameplay idea from another game in order to attract more public can go terribly wrong.

But maybe that's just my opinion: A poor design decision that ruined what would otherwise be a near perfect CRPG experience.