Posted January 11, 2017
No, listen, that I know myself. However, let's be clear, it's a long game, and one single play through by one bug tester would unavoidably have run into the 'residual follow me mode while in combat -> suddenly stop attacking, run back to leader and ask whether he should attack, (while everyone else is getting butchered)' kind of situation. Doing things right in this game is simply too hard, or too complicated - see the camera - and in any case it's ridiculous to no end, and had the game got released five years later, it'd have made a meme. Unequivocally.
Ok, so... It's broken. I mean,
>> I'm trying to keep my companions by a door in order not to get overwhelmed by challenging level mobs. Then the mob charges, right towards the ranged DPS who's way behind, and I'm like well whatevs, the tiefling is blocking the d... And then the tiefling literally walks backwards away from the door so as to let the mob pass. Literally, as I'm telling you. He didn't even need to stop running.
>> I'm using my companions to distract the mobs, as I'm trying to stealth my way into an enemy base. Combat begins, but I'm hidden away from any possible accidental bumping into by mobs. Well, alarmed by the noise, a mob opens a door, comes in, then instead of attacking my comps who are right there in the darned middle of the room, the fella makes an U turn, ignoring the combat, and comes straight towards me, where I'm hiding behind a column -- walking. Then stands right in front of me, then finally detects me and starts attacking me.
>> Load a game close to mobs. I'm dead upon starting.
>> Load a game where everyone's unconscious except for me, I'm hiding from mobs nearby. Upon loading, suddenly everyone's by me, back alive, completely in the open. With 1HP. We get our a**es handed to us. Please tell me this one was unfixable.
This all happened in the very same dungeon!
And that's the thing, just give me 30 more minutes with this game, and I'll be back with more stories like these.
Yet don't get me wrong, I completely see the good intention behind the game. I won't call it love, though, because if you love a game and you release what was released (it's the 2nd copy I buy in 10 years, but call me biased if you will), something is wrong. The first time I played I actually could not progress after a point where a bug completely broke it for me.
And yet I tried it all. Some community mods, stories and whatnot, oh my god was I trying to love this game. I need a game with a character creator like this, with an IP that's as flexible as this one is, it's pretty much everything I needed. But then why the da** did they make it a railed, empty themepark? There's the druid dog dialogue, and then the main quest to the Docks of Neverwinter -- this game is called Neverwinter Nights! Yet there're more missions in the previous village! I go back to past zones, and not even zombies respawn, it's miserable.
So, yes. I do like the game. And because I like it, I say: What they made is not fair.
And one last thing. If you know what you're releasing, and I'm talking about 2006, the least you do is putting together an autosave that saves the progress every five minutes. Seriously, I don't want to call anyone anything, because it's useless at this point, but seriously.
Ok, so... It's broken. I mean,
>> I'm trying to keep my companions by a door in order not to get overwhelmed by challenging level mobs. Then the mob charges, right towards the ranged DPS who's way behind, and I'm like well whatevs, the tiefling is blocking the d... And then the tiefling literally walks backwards away from the door so as to let the mob pass. Literally, as I'm telling you. He didn't even need to stop running.
>> I'm using my companions to distract the mobs, as I'm trying to stealth my way into an enemy base. Combat begins, but I'm hidden away from any possible accidental bumping into by mobs. Well, alarmed by the noise, a mob opens a door, comes in, then instead of attacking my comps who are right there in the darned middle of the room, the fella makes an U turn, ignoring the combat, and comes straight towards me, where I'm hiding behind a column -- walking. Then stands right in front of me, then finally detects me and starts attacking me.
>> Load a game close to mobs. I'm dead upon starting.
>> Load a game where everyone's unconscious except for me, I'm hiding from mobs nearby. Upon loading, suddenly everyone's by me, back alive, completely in the open. With 1HP. We get our a**es handed to us. Please tell me this one was unfixable.
This all happened in the very same dungeon!
And that's the thing, just give me 30 more minutes with this game, and I'll be back with more stories like these.
Yet don't get me wrong, I completely see the good intention behind the game. I won't call it love, though, because if you love a game and you release what was released (it's the 2nd copy I buy in 10 years, but call me biased if you will), something is wrong. The first time I played I actually could not progress after a point where a bug completely broke it for me.
And yet I tried it all. Some community mods, stories and whatnot, oh my god was I trying to love this game. I need a game with a character creator like this, with an IP that's as flexible as this one is, it's pretty much everything I needed. But then why the da** did they make it a railed, empty themepark? There's the druid dog dialogue, and then the main quest to the Docks of Neverwinter -- this game is called Neverwinter Nights! Yet there're more missions in the previous village! I go back to past zones, and not even zombies respawn, it's miserable.
So, yes. I do like the game. And because I like it, I say: What they made is not fair.
And one last thing. If you know what you're releasing, and I'm talking about 2006, the least you do is putting together an autosave that saves the progress every five minutes. Seriously, I don't want to call anyone anything, because it's useless at this point, but seriously.