No loyalist war at all, friends. Seriously, I want as much as anyone else to be blown away by every game I play. Now, while NWN1 accomplishes this about ten minutes before I start playing... See, while you go through the character creator, and you get this feeling of it all being handmade, carefully taken care of... Then you start playing, and it's a solid piece of software. It is. And see, people complain about all sorts of things, but I say: Always immerse yourself. Give into the game, no judgements. Dive, feel, open, understand what is trying to be communicated by the devs. And when you do this in NWN1, the answer is love. And I'm saying this after 20 minutes, about a game that's almost as old as I am. I walk down to that zombie dungeon underneath a depot in the Beggars Nest and I dont really know what I'm doing, and the graphics are sh*t at this point but I'm so blown away by the atmosphere in it. It feels right, I'm on guard, I'm immersed. The city is alive, is responsive, feels like total chaos has broken out.
Then NWN2. You begin, and wow man is the character creator solid, does it look good. Zero comparisons made. It looks good, rich. Let's begin, and no judgements: If you think that a village little carnival, grey dwarves and then lizards are the best way to open the game slash more charismatic enemies to throw me against, in the NWN sequel, I'll do it. Let's see what's good. Fast forward two hours, past some of the most clunky, moduled gameplay experience of my life, past what at this point I need to define as a poor mise-en-scène, past Daeghun and Bevil, who're two of the flattest characters ever produced in this medium, past the druid who follows closely, past the autosaves (which autosaves? One every two hours?), the camera... Past probably the single poorest companion AI in gaming (ever had the dwarf, all of a sudden, running all the way back from melee pos. to where you're shooting, in order to literally ask... "Should I attack?" Made the books for me.)... Past me running fifty meters straight, only to be teleported back forty five as soon as I release the key (come on, really)... Past everything, I need to hunt down this Caleb guy, and in that moment, I meditate on the fact that Caleb might well be the one single available quest in the entire Docks area of Neverwinter. And then you'd say, "... And that's when you uninstall it." Well no, I keep playing, and ten minutes later while I'm about to finish the area quest, the game crashes and yes, again, the autosave goes back like half an hour.
Then, I uninstall it.
So, I conclude, I think that this game as it was released to us back in 2006, is a joke. Parts of it aren't, but sadly overall it is. There're enough bugs in this game to sink the experience even if I were high on any drug, honestly. Again, I give my critique to games as I would with books, because for me this is personal, this is a medium where we all, people who play and have brains, know what you have to do and not to do in order to make a solid product, and if you give me a shitty time with your product, and I'm paying, I owe you nothing but my honest, 20+ years curated opinion as an involved gamer.
The OC is what people play first, let me know if maybe I should downright skip it, bc I cannot finish it due to my having what I'd call some gamer pride.
Post edited January 10, 2017 by Jackojete