Posted September 03, 2017
darthvictorbr: Yes, DnD rules are made for a party game and guess what. Sorcerers are far more powerfull in PnP than even in NWN. There are a lot of D&D spells that aren't implemented in NWN and the Red Dragon disciple gains spell slots and start with d12 hit dice. Note that the majority of spells in DnD are not useful only in combat. Wish, wall of force, Teleportation Circle, teleport, Water Breathing, wall of iron... All useful spells that aren't in nwn
Its completly backward to compare PnP to computer game. Because it lack real life DM)and DM implementation of neither Nwn nor in Nwn2 even comes closer to a way that a decent real life DM can interprite situations. In pnp I can create illusion of bridge, making a monster caravan fall to their death. This won't work in computer game(unless its hightly scripted contextual spell, which means it most likely won't exist in player created mod). Additionally there are a lot of fights in both nwn and nwn2. So classes abilities had to be enhanced in comparesment to PnP by pushing direct buffing and dd abilities. I didn't noticed that you for example said anything about druid and ranger loosing animal handling abilities(was it used anywhere ever? Apart talking with like one bear and one wolf in sotu). Second - good dm will houserule many things. For example lets think about RDD getting spell progression here and take most standart RDD build (Fighter 14\Bard1\RDD10\Frenzied Berserker 5) and give him spell progression. Guess what, we get 11 lvl caster bard and just two levels short of getting greater heroism to boost his already insane damage dealing capabilities. Real life DM would have reject such character outright, or he would setup situations, where this character would be less the effective. Additionally, as I said - game was based around idea of party. One balor form with bab replacement would have rendered your party melee fighter useless. Game tries to push classes together and give them defined role in fights. Hell, its still insanely easy to play through OC with Elanee, Quara, Sand and you as a wizard or sorc in party(and neeshka who can't do anything) Hell if you go AT, you can even replace neeshka with Grobnar and make him a tank under inspire defence and few buffs.
darthvictorbr: About EK class, his hit dice is d6, but if you are saying that sorcs need a 0% arcane failure armor, a shield and dual class, you are saying that they are only viable if they are "knights"
No' I'm just saying that playing Sorc 30 is literally gimping yourself, because there more then enough cross class capabilities to go with. And EK is insanely easy to get since addition of fighter 1 for feat(most likely for Improved Combat expertice, which is required feat for any caster since you can cast in it) or pal 2 for saves(or even pal 4 for, you know, divine shield). Just don't half your caster class with lamemaster. Hell, my first sorc was Sorc 20/Asoc 10 and it was really easy to play(bigby hands + conjure shadow, was more then enough for Akachi). Hell, if you play your cards right you can get sorc 18/favourite souls 18 casting spell list. No armor for you then(couse you won't be able to push neither EK, nor autostill there, but who need it when you can cast heal xD. The less you multiclass, the less feats you get, the more you rely on cheesy stuff(duelist, khm, duelist) - the more you rely on magic items. Hell, cleric +stormlord don't even care about using decent spear/enchanted axes. Does it mean that they are as strong without insanely powerful items as with them? No. Does it meany you need to craft nonstop and stuck up cheap stuff with PTWF monk 12 under permahaste and +8 kamas with +5d6 of every element in all its gamebreaking glory to play relatively easy? No. Good build can be made to work with medium loot. Loot won't save bad build.
darthvictorbr: bout the guys with 50DR, i agree that this is broken, but you even as a fighter can counter his DR with elemental damage. If he have 50DR + immunity to everything, he is probably using edited items.The immunity to critical attacks aren't a problem. Only one in 20 attacks are critical, of course, you can increase to 2,3 or maybe 4 of 20 but...
tell me, how exactly are you going to counter somewhat like 50/- DR with elemental weapon? You will subject yourself twice to DR. Once elemental damage and once normal. While this guy you are fighting is holding 2d6+5 scyth with vampiric regeration +2? Crit iimunity would just make it harder to put this guy down unless you have huge str score.Oh, and did I mentioned that this build can get devastating critical if player would setup his stats and feat juuust right? xD darthvictorbr: Only one in 20 attacks are critical, of course, you can increase to 2,3 or maybe 4 of 20 but...
Unless you are a weapon master with already high crit chance weapon. If its weapon with keen effect and you have Improved critical feat with Ki critical to boost you get 10-20 crit threat range. If you able to hit enemy on 10 and up, your every strike is crit threatened. Yes, crit threat doesn't means scoring hit, but still I'd say that a lot more crits then 4 out of 20. And without WM it a bit less often, somewhat like 12-20 crit threat. Yeah, that's why rapiers were so popular choice in nwn xD Also I want to return to timestop spell and analyse it. Its stop time for 9 seconds(one round) 9 level nonsomatic spell, unresistable and unsavable. In nwn2 we has this EK guy with 9 caster levels and high bab. So lets imaginve some sort of melee build that has pal 4 to EDM, around 22 str and cha score and 9 lvl arcane sorc spells(its possible even now. This guy wouldn't get autostill, but he gets persist). He wears fullplate(mythral fullplate for extra ownage), good shield, bracers of armor - in other words its hard to hit him. Lets imagine he cast permanent haste on him for uber extra ownage. He comes into melee range, use edm(+16 divine damage for 16 rounds) cast timestop(since arcane spell fail from armor does not applied to nonsomatic spells and his overall AC is decently high to not get smacked by everyone, and he of course has good concentration, cause why wouldn't he?) and whale on poor enemy for a round with 7 attacks. And he can repeat it up to 4 times(him having around 5 casts of lvl 9 spells, with one cast being wasted on permahaste. Maybe even more if he has a ring, through I'm not sure it has place in game, like myrkul scythe). Don't you think that's a bit... gamebreaking?