It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
mippoh: This is from the game guide

[Choice] We have several possibilities.
[A] We can accept the ghost’s proposal, kill its tormentors and bring it what it wants. We
can also tell them what the wraith wants. They’ll suggest deceiving the ghost, bringing it the
hearts and eyes of pigs, which are barely different from human ones and readily available from
the Flotsam butcher [3]. If we pick this option, the ghost will buy it. After lifting the curse we
have to decide whether we let Rupert and Gridley go or hand them over to Loredo. [C] We can
also try to give the wraith the eyes and hearts of nekkers, but the ghost will realise we’re trying
to deceive it and will attack us. After defeating it we’ll have to decide whether we let Rupert and
Gridley go or hand them over to Loredo.
avatar
Tracido: Ugh, I know. My current 2nd time through I read it & this frustrated me so much I indeed dropped ALL my Nekker parts before coming back up to try & have ONLY the pig parts to see if the guide was right & did it because the game does not let you choose.

So I thought it was giving the Nekker parts automatically, failing the sneaky disguised remains but alas it STILL fails with no parts but the pigs, guide has been nice this time around, but not always accurate, to say the least.
Did you drop the Nekker parts before getting the quest? If I already have enough Nekker parts, the quest automatically updates to giving the wraith the parts.
been through this game twice and have no idea what you people are talking about

sounds like thats a good thing with this quest


aaahhhhh

i always give those guys to the ghost

they deserve it
Post edited May 30, 2011 by wrangler708
I wish we had a well operated bug thread. Thats the only way things like this will ever get fixed and made aware of by the developer.
avatar
Tracido: Ugh, I know. My current 2nd time through I read it & this frustrated me so much I indeed dropped ALL my Nekker parts before coming back up to try & have ONLY the pig parts to see if the guide was right & did it because the game does not let you choose.

So I thought it was giving the Nekker parts automatically, failing the sneaky disguised remains but alas it STILL fails with no parts but the pigs, guide has been nice this time around, but not always accurate, to say the least.
avatar
vAddicatedGamer: Did you drop the Nekker parts before getting the quest? If I already have enough Nekker parts, the quest automatically updates to giving the wraith the parts.
Actually you just need to drop them before heading outside with the one guy, I don't remember his name, it's just before you meet them out there & decide to give them to the spectre or trick it.
avatar
mippoh: I wish we had a well operated bug thread. Thats the only way things like this will ever get fixed and made aware of by the developer.
I find this to be a somewhat centralized bug/issue thread, maybe you can post there?
http://www.gog.com/en/forum/the_witcher_2/what_would_you_like_fixed_changed_in_tw2_bug_posting_also_welcome/page1
avatar
mippoh: I wish we had a well operated bug thread. Thats the only way things like this will ever get fixed and made aware of by the developer.
avatar
vAddicatedGamer: I find this to be a somewhat centralized bug/issue thread, maybe you can post there?
http://www.gog.com/en/forum/the_witcher_2/what_would_you_like_fixed_changed_in_tw2_bug_posting_also_welcome/page1
That's the thing though, we don't know if it's a bug OR if no matter what you give the ghost he's not fooled, both are still very much within reason & can't be called a bug just yet. Mistake in the guide could be the way it is.
Having checked through the walkthrough it does appear that giving the pigs' parts is supposed to trick him. However, having done the quest with selling all nekker parts before even doing it and making sure not to pick any of them up with the quest log updating appropriately (so it knew I had gone the pig route) still results in the wraith finding out your lying. However, the walkthrough, and indeed the manual, appear to be incorrect in many places, and my guess is that they are both written based on an earlier build of the game (remember they were supposedly working on the game right up to release).

My guess is that they either had a problem with the quest log updating (since most people would have nekker parts by then anyway they realised it would skip the pig stage completely) or that it possibly contradicted with the lore. Remember, the wraith said that the dead cannot be lied to, so maybe they found out later that tricking him like that went against something pre-established by Sapkowski, and decided to stay close to the lore (instead of other companies that change lore based on who has been sucking them off in the office the most).
Exactly Flint, not to mention there are several of those incorrect references I've seen myself, I simply tried it myself because I was simply trying to work around the lack of an option & thought the guide might have been correct.
avatar
wrangler708: been through this game twice and have no idea what you people are talking about

sounds like thats a good thing with this quest


aaahhhhh

i always give those guys to the ghost

they deserve it
Same here.
avatar
mippoh: I wish we had a well operated bug thread. Thats the only way things like this will ever get fixed and made aware of by the developer.
[/facepalm]

This quest isn't bugged.
Post edited May 30, 2011 by cbarbagallo
In my opinion it is bugged. You are suppose to be able to trick him, I'll prove it when proper mod tools get released :P
avatar
Tracido: Exactly Flint, not to mention there are several of those incorrect references I've seen myself, I simply tried it myself because I was simply trying to work around the lack of an option & thought the guide might have been correct.
Makes sense... I restarted 3 times with different save imports, and even no save import, trying to see if that was why the sword didn't appear in the dungeon escape in the prologue...

from the guide: "After defeating the guards, we find the cell
keys on one of them. In the chest outside we’ll find our sword and the potions: cat and white gull"

Written from the alpha build maybe?
avatar
FlintlockJazz: My guess is that they either had a problem with the quest log updating (since most people would have nekker parts by then anyway they realised it would skip the pig stage completely) or that it possibly contradicted with the lore. Remember, the wraith said that the dead cannot be lied to, so maybe they found out later that tricking him like that went against something pre-established by Sapkowski, and decided to stay close to the lore (instead of other companies that change lore based on who has been sucking them off in the office the most).
You can lie to the dead just fine. In chapter 2 (Iorveth) there's a certain ghost you can trick into believing you were a member of it's unit.
It's a bug. If you check your inventory after the conversation with the 2 guys, you'll realize that you'll be GIVEN the 2 nekker parts. They are both labelled as quest items, which means you can't drop them. Regardless of whether you then go to the butcher to get the pig parts, the ghost takes the NEKKER parts rather than the pig parts.
avatar
FlintlockJazz: My guess is that they either had a problem with the quest log updating (since most people would have nekker parts by then anyway they realised it would skip the pig stage completely) or that it possibly contradicted with the lore. Remember, the wraith said that the dead cannot be lied to, so maybe they found out later that tricking him like that went against something pre-established by Sapkowski, and decided to stay close to the lore (instead of other companies that change lore based on who has been sucking them off in the office the most).
avatar
olimikrig: You can lie to the dead just fine. In chapter 2 (Iorveth) there's a certain ghost you can trick into believing you were a member of it's unit.
Good point, in that case they probably just took it out for the aforementioned people already having the nekker parts and it updating automatically. It fits with the other things that are different in the walkhrough (the fisstech gang being one).
avatar
Bossasianmafia: It's a bug. If you check your inventory after the conversation with the 2 guys, you'll realize that you'll be GIVEN the 2 nekker parts. They are both labelled as quest items, which means you can't drop them. Regardless of whether you then go to the butcher to get the pig parts, the ghost takes the NEKKER parts rather than the pig parts.
When I did that quest with no nekker parts at all the quest did not automatically jump forward to the next step like it does if you already have the nekker parts, and the quest still pointed to the butcher for me, and I wasn't already given the parts. Maybe it was different for you but I guess it actually transformed the quest nekker eyes and hearts from the body parts you have already harvested from them.
avatar
Tracido: Exactly Flint, not to mention there are several of those incorrect references I've seen myself, I simply tried it myself because I was simply trying to work around the lack of an option & thought the guide might have been correct.
Indeed, the fisstech gang option is when I first realised that the walkthrough wasn't 100% correct. In the walkthrough **SPOILERS** it says that if you had the real recipe then you get released automatically and don't get the option to fight your way free like you do if you give the fake one instead. Ingame however you get the option to fight free whether you gave a fake or the genuine one. The manual lists different talent scores than the game shows and claims that you can have two mutagen slots if you put two points in the ability when you actually can only put on mutagen on whether it has one or two points spent on it (at least that's what I've found anyway).
Post edited May 30, 2011 by FlintlockJazz
avatar
FlintlockJazz: My guess is that they either had a problem with the quest log updating (since most people would have nekker parts by then anyway they realised it would skip the pig stage completely) or that it possibly contradicted with the lore. Remember, the wraith said that the dead cannot be lied to, so maybe they found out later that tricking him like that went against something pre-established by Sapkowski, and decided to stay close to the lore (instead of other companies that change lore based on who has been sucking them off in the office the most).
avatar
olimikrig: You can lie to the dead just fine. In chapter 2 (Iorveth) there's a certain ghost you can trick into believing you were a member of it's unit.
You can do that on Roche's path too. My favourite quest. Kinda makes you sympathize with ghost. Although I admit I killed him on my first playthrough.

Back to the topic, it's either a bug or the game guide is just wrong.

Btw if you want to use up the nekker eyes the easy way is to use it in alchemy haha.