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http://images3.wikia.nocookie.net/__cb20110530125207/witcher/images/3/36/Tw2_journal_bruxa.png

I think it looks great. :(
and like they have no breasts and shit wth
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goopit: and like they have no breasts and shit wth
They've rotted away. :)
The bruxa in TW1 still looked somewhat erotic.
yes looks good BUT looks vary wraithy/ghosty
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digby69: yes looks good BUT looks vary wraithy/ghosty
In the days before Stoker, Rice, Lugosi and Bowie the stories of vampires were the stories of ghosts and wraiths. It was not until the horror of the crimes of Elizabeth Batory that vampirism was in any way connected to a creature of flesh, and those stories inspired the well known gothic novel which gave us the vampire of today.
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digby69: yes looks good BUT looks vary wraithy/ghosty
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VoodooEconomist: In the days before Stoker, Rice, Lugosi and Bowie the stories of vampires were the stories of ghosts and wraiths. It was not until the horror of the crimes of Elizabeth Batory that vampirism was in any way connected to a creature of flesh, and those stories inspired the well known gothic novel which gave us the vampire of today.
OK I accept that, but in W1 Bruxa's & Alps were a lot more solid looking than wraiths, noon wraiths & moon wraiths. They were more of your typical (stoker) vampire, thats all I'm saying.

I think this all stems from the lack of monsters is W2 compared to W1. EG. in flotsam forrest/swamp you only get 3 reocuring monsters (+ varients).
Post edited July 16, 2011 by digby69
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digby69: OK I accept that, but in W1 Bruxa's & Alps were a lot more solid looking than wraiths, noon wraiths & moon wraiths. They were more of your typical (stoker) vampire, thats all I'm saying.

I think this all stems from the lack of monsters is W2 compared to W1. EG. in flotsam forrest/swamp you only get 3 reocuring monsters (+ varients).
Yup. Which makes the scenario much more believable and realistic (as far as a fantasy setting is realistic). Each of those monsters has a different nieche in the surrounding enviroment, and their presence is more that of local wildlife, not varied random encounter monsters for adventurers to kill.

Remember that in this setting witchers were the only ones doing monster extermination, and as the numbers of beasts became lower, so rarer and more isolated became the hunters. All three places you visit are exceptional and the massive amounts of monsters is somehow explained: the edge of civilisation, where going beyond the pale means enering a forest untouched by man, the cursed battlefield and ancient ruins of an extinct magick using species.

While TW1's monsters were fun and varied, they felt very gamey to me. Not to mention that Bruxae mentioned in the books were rare and powerful creatures to which more than a subquest/spawning place could be dedicated. Honestly, there were more monsters than people in places where it made no sense.

TW2 is an improvement in that sense, that it makes a witcher's job feel more than just monster slaying and bringing random body parts to various questgivers. You learn how to fight a beast, and how to get rid of each. Lifting the curse from a battlefield was a brilliant plot point, in line with the concept of witchers as they were intended, showing you the difference between Geralt and the Snake School Witchers (great name for an punk band BTW)

Also the reduction of monster numbers was clearly connected with the reduction of sidequests, and the point of that was not laziness or lack of ideas or funding on CDPR's part - since you have less sidequests as you advance with the plot it's to avoid derailing the plot with sidequests, a common and acceptable thing in cRPGs but very often immersion breaking and hilariously gamey.

Sorry for the rabling. I know the monster design is a question of personal preference, and de gustibus non disputandum est. I personally haven't even met the bruxa in this game which makes me enjoy the fact that there is one even more - it's a rare supernatural occurence and I'll look for it the next time I play :-)
I wonder how Bruxae lure would look like?

White Wolf Publishing (lol) have great vampire types and clans.
If only CDPr could made new Vampire Masquerade game...
Post edited July 16, 2011 by BiggusD1
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BiggusD1: I wonder how Bruxae lure would look like?
Blood. Human. Inside fairly fresh tissue to suck out of. Any severed limb will do.
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BiggusD1: I wonder how Bruxae lure would look like?

White Wolf Publishing (lol) have great vampire types and clans.
If only CDPr could made new Vampire Masquerade game...
I would rather have them working on their own IP where their creative options are much more open :)
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BiggusD1: I wonder how Bruxae lure would look like?

White Wolf Publishing (lol) have great vampire types and clans.
If only CDPr could made new Vampire Masquerade game...
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Ebon-Hawk: I would rather have them working on their own IP where their creative options are much more open :)
I think it`s no different when they writing based on Sapkovski material, just different lore and setting.
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Ebon-Hawk: I would rather have them working on their own IP where their creative options are much more open :)
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BiggusD1: I think it`s no different when they writing based on Sapkovski material, just different lore and setting.
Yeah, but while I'm a long time V:tM fan, and have been playing many installments of the White Wolf Storytelling System (including the newest editions which aren't as bad as some make them seem) for almost half of my life, the source material just doesn't compare.

But of course the quality of the game comes mainly from the quality of the staff working on it. Still, I can see that CDPR has many employees which are long-time Witcher fans, so they put all their hearts into doing what they do best, and they approach the subject with respect for the source material.

Let them finish the "witcher saga" first - they have enough work on their hands as it is. Then let them again do something they love. Otherwise they'd never reach the level of product quality as TW and TW2.
Definitely appreciate the sentiment…

Though I have a feeling that the Witcher world gives them much more design freedom than White Wolf would…
After all it’s not like the Witcher novels are still being written…

I suppose this was a reason why BioWare (before they sold themselves out) stated they want to play with their own IPs.
Even though I am sure they would have been given a lot of leeway in Star Wars after KotOR and FR after Baldur’s Gate.
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Ebon-Hawk: After all it’s not like the Witcher novels are still being written…
There are rumours that this will soon change ;-)